XCOM 2 | |
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Developer(s) | Firaxis Games |
Publisher(s) | 2K Games |
Director(s) | Jake Solomon |
Producer(s) | Garth DeAngelis |
Artist(s) | Gregory Foertsch |
Composer(s) | Timothy Michael Wynn[1] |
Series | X-COM |
Engine | Unreal Engine 3.5[2] |
Platform(s) | |
Release | Microsoft Windows, OS X & Linux
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Genre(s) | tactical role-playing, Turn-based tactics |
Mode(s) | Single-player, multiplayer |
Reception | ||||||||||||||||||||||||||||||
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Year | Award | Category | Result | Ref |
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2016 | Golden Joystick Awards 2016 | Game of the Year | Nominated | [52][53] |
PC Game of the Year | Nominated | |||
Global Game Awards 2016 | Best Sci-Fi | Nominated | [54] | |
Best Strategy | Nominated | |||
Game of the Year | Nominated | |||
The Game Awards 2016 | Best Strategy Game | Nominated | [55] |
Year: 2016 Genre: Strategy Developer: Firaxis Games and Feral Interactive Size: 20.7 Gb |